public class Clues
extends java.lang.Object
Modifier and Type | Field and Description |
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private com.badlogic.gdx.scenes.scene2d.ui.Table |
cluesTable |
private GameMain |
game |
private com.badlogic.gdx.scenes.scene2d.Stage |
stage |
private com.badlogic.gdx.scenes.scene2d.ui.Skin |
uiSkin |
Constructor and Description |
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Clues(GameMain game,
com.badlogic.gdx.scenes.scene2d.ui.Skin uiSkin) |
Modifier and Type | Method and Description |
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void |
dispose()
This method disposes of all elements
|
com.badlogic.gdx.scenes.scene2d.Stage |
getStage()
Returns the stage used to hold GUI elements
|
com.badlogic.gdx.scenes.scene2d.Stage |
initClues(GameMain game,
com.badlogic.gdx.scenes.scene2d.ui.Skin uiSkin)
Creates the Clues GUI elements and places them correctly.
|
void |
renderMain()
Renders the Clues GUI elements
|
void |
resize(int width,
int height)
This method is called when the window is resized.
|
void |
updateMain()
Updates the clues table
|
private GameMain game
private com.badlogic.gdx.scenes.scene2d.ui.Table cluesTable
private com.badlogic.gdx.scenes.scene2d.Stage stage
private com.badlogic.gdx.scenes.scene2d.ui.Skin uiSkin
public Clues(GameMain game, com.badlogic.gdx.scenes.scene2d.ui.Skin uiSkin)
public com.badlogic.gdx.scenes.scene2d.Stage initClues(GameMain game, com.badlogic.gdx.scenes.scene2d.ui.Skin uiSkin)
game
- uiSkin
- public void updateMain()
public void renderMain()
public void dispose()
public void resize(int width, int height)
width
- - The new widthheight
- - The new heightpublic com.badlogic.gdx.scenes.scene2d.Stage getStage()