Package | Description |
---|---|
me.lihq.game | |
me.lihq.game.screen | |
me.lihq.game.screen.elements | |
me.lihq.game.screen.elements.journal |
Modifier and Type | Field and Description |
---|---|
static GameMain |
GameMain.me
This is a static reference to itself.
|
Modifier and Type | Field and Description |
---|---|
private GameMain |
CharacterCreationScreen.game |
protected GameMain |
AbstractScreen.game
The game that the Screen is live in
|
Constructor and Description |
---|
AbstractScreen(GameMain game)
This constructor sets the relevant properties of the class.
|
CharacterCreationScreen(GameMain game) |
JournalScreen(GameMain game) |
MainMenuScreen(GameMain game)
The constructor for the MainMenuScreen
|
NavigationScreen(GameMain game)
Initialises the navigation screen
|
PauseScreen(GameMain game)
This constructor sets the relevant properties of the class.
|
WonGameScreen(GameMain game)
This constructor sets the relevant properties of the class.
|
Modifier and Type | Field and Description |
---|---|
private GameMain |
StatusBar.game |
private GameMain |
CharacterGeneration.game |
Modifier and Type | Method and Description |
---|---|
private void |
WonGame.initMenu(GameMain game)
This method is called if you want to initialise the main menu
|
private void |
Menu.initMenu(GameMain game)
This method is called if you want to initialise the main menu
|
Constructor and Description |
---|
CharacterGeneration(GameMain game) |
Menu(GameMain game,
boolean pauseMenu)
Constructor for the menu
|
StatusBar(GameMain game)
The initializer for the StatusBar
Sets up UI controls and adds them to the stage ready for rendering
|
WonGame(GameMain game)
Constructor for the menu
|
Modifier and Type | Field and Description |
---|---|
private GameMain |
Notepad.game |
private GameMain |
Clues.game |
Modifier and Type | Method and Description |
---|---|
com.badlogic.gdx.scenes.scene2d.Stage |
Clues.initClues(GameMain game,
com.badlogic.gdx.scenes.scene2d.ui.Skin uiSkin)
Creates the Clues GUI elements and places them correctly.
|
com.badlogic.gdx.scenes.scene2d.Stage |
Journal.initJournal(com.badlogic.gdx.scenes.scene2d.ui.Skin uiSkin,
GameMain game)
Initialises the Journal GUI elements and places them.
|
Constructor and Description |
---|
Clues(GameMain game,
com.badlogic.gdx.scenes.scene2d.ui.Skin uiSkin) |
Journal(GameMain game) |
Notepad(GameMain game,
com.badlogic.gdx.scenes.scene2d.ui.Skin uiSkin) |