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N

name - Variable in class me.lihq.game.models.Clue
The name of the clue, set when you initialise the clue and gettable using Clue.getName()
name - Variable in class me.lihq.game.models.Room
This stores the name of the room.
name - Variable in class me.lihq.game.people.AbstractPerson
The Name of the Person
navigationScreen - Variable in class me.lihq.game.GameMain
A screen to be used to display standard gameplay within the game , including the status bar.
NavigationScreen - Class in me.lihq.game.screen
This is the screen that is responsible for the navigation of the player around the game.
NavigationScreen(GameMain) - Constructor for class me.lihq.game.screen.NavigationScreen
Initialises the navigation screen
newDirection - Variable in class me.lihq.game.models.Room.Transition
The direction the player should face when they enter the room
newRoom - Variable in class me.lihq.game.models.Room.Transition
The new room to transition to
newTileCoordinates - Variable in class me.lihq.game.models.Room.Transition
The entry point to the room in terms of tiles
north - Variable in class me.lihq.game.people.controller.PlayerController
Booleans storing what keys have been pressed and not released
Notepad - Class in me.lihq.game.screen.elements.journal
Creates a Notepad for the Journal scren and allows it to be rendered.
Notepad(GameMain, Skin) - Constructor for class me.lihq.game.screen.elements.journal.Notepad
 
notepadView - Variable in class me.lihq.game.screen.elements.journal.Journal
 
NPC - Class in me.lihq.game.people
The class which is responsible for the non-playable characters within the game that the player will meet.
NPC(String, String, int, int, Room, boolean, String) - Constructor for class me.lihq.game.people.NPC
Define an NPC with location coordinates , room, spritesheet and whether or not they can be the killer
NPCs - Variable in class me.lihq.game.GameMain
A list holding NPC objects
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