- name - Variable in class me.lihq.game.models.Clue
-
The name of the clue, set when you initialise the clue and gettable using
Clue.getName()
- name - Variable in class me.lihq.game.models.Room
-
This stores the name of the room.
- name - Variable in class me.lihq.game.people.AbstractPerson
-
The Name of the Person
- navigationScreen - Variable in class me.lihq.game.GameMain
-
A screen to be used to display standard gameplay within the game , including the status bar.
- NavigationScreen - Class in me.lihq.game.screen
-
This is the screen that is responsible for the navigation of the player around the game.
- NavigationScreen(GameMain) - Constructor for class me.lihq.game.screen.NavigationScreen
-
Initialises the navigation screen
- newDirection - Variable in class me.lihq.game.models.Room.Transition
-
The direction the player should face when they enter the room
- newRoom - Variable in class me.lihq.game.models.Room.Transition
-
The new room to transition to
- newTileCoordinates - Variable in class me.lihq.game.models.Room.Transition
-
The entry point to the room in terms of tiles
- north - Variable in class me.lihq.game.people.controller.PlayerController
-
Booleans storing what keys have been pressed and not released
- Notepad - Class in me.lihq.game.screen.elements.journal
-
Creates a Notepad for the Journal scren and allows it to be
rendered.
- Notepad(GameMain, Skin) - Constructor for class me.lihq.game.screen.elements.journal.Notepad
-
- notepadView - Variable in class me.lihq.game.screen.elements.journal.Journal
-
- NPC - Class in me.lihq.game.people
-
The class which is responsible for the non-playable characters within the game that the player will meet.
- NPC(String, String, int, int, Room, boolean, String) - Constructor for class me.lihq.game.people.NPC
-
Define an NPC with location coordinates , room, spritesheet and whether or not they can be the killer
- NPCs - Variable in class me.lihq.game.GameMain
-
A list holding NPC objects