- calculateScore(long, int, int, int) - Method in interface me.lihq.game.ScoreTracker.ScoreCalculator
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Calculate the score with the given values.
- camera - Variable in class me.lihq.game.screen.elements.CharacterGeneration
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This is the camera for the screen
- camera - Variable in class me.lihq.game.screen.elements.Menu
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This is the camera for the menu
- camera - Variable in class me.lihq.game.screen.elements.WonGame
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This is the camera for the menu
- camera - Variable in class me.lihq.game.screen.JournalScreen
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This is the camera for the screen
- camera - Variable in class me.lihq.game.screen.MainMenuScreen
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This is the camera for the screen
- camera - Variable in class me.lihq.game.screen.NavigationScreen
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The camera to render the map to
- camera - Variable in class me.lihq.game.screen.PauseScreen
-
The camera for the pause menu to use
- camera - Variable in class me.lihq.game.screen.WonGameScreen
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The camera for the pause menu to use
- canBeKiller - Variable in class me.lihq.game.people.NPC
-
These two booleans decide whether an NPC has the potential to be a killer and if, in this particular game, they
are the killer.
- canBeKiller() - Method in class me.lihq.game.people.NPC
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Getter for canBeKiller
- canMove - Variable in class me.lihq.game.people.AbstractPerson
-
This is whether the NPC can move or not.
- changeMap - Variable in class me.lihq.game.screen.NavigationScreen
-
This boolean determines whether the map needs to be updated in the next render loop
- CharacterCreationScreen - Class in me.lihq.game.screen
-
- CharacterCreationScreen(GameMain) - Constructor for class me.lihq.game.screen.CharacterCreationScreen
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- characterGeneration - Variable in class me.lihq.game.screen.CharacterCreationScreen
-
- CharacterGeneration - Class in me.lihq.game.screen.elements
-
- CharacterGeneration(GameMain) - Constructor for class me.lihq.game.screen.elements.CharacterGeneration
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- checkForClue(ScoreTracker) - Method in class me.lihq.game.people.Player
-
This method checks to see if the tile the player is facing has a clue hidden in it or not
- clearPeople() - Method in class me.lihq.game.OrthogonalTiledMapRendererWithPeople
-
This method clears the list of people to be rendered
- Clue - Class in me.lihq.game.models
-
This class defines the clues that the player needs to find in order to solve the murder.
- Clue(String, String, TextureRegion) - Constructor for class me.lihq.game.models.Clue
-
Creates a clue
- CLUE_GLINT - Static variable in class me.lihq.game.Assets
-
This it the animation for the clue glint to be drawn where a clue is hidden
- CLUE_SHEET - Static variable in class me.lihq.game.Assets
-
This is the asset sheet for clues
- Clues - Class in me.lihq.game.screen.elements.journal
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Creates components for the clues viewer for the Journal screen
and allows them to be rendered.
- Clues(GameMain, Skin) - Constructor for class me.lihq.game.screen.elements.journal.Clues
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- cluesFound - Variable in class me.lihq.game.ScoreTracker
-
- cluesInRoom - Variable in class me.lihq.game.models.Room
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This is a list of the clues in the room.
- cluesTable - Variable in class me.lihq.game.screen.elements.journal.Clues
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- cluesView - Variable in class me.lihq.game.screen.elements.journal.Journal
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- collectedClues - Variable in class me.lihq.game.people.Player
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This object stores the clues that the player has picked up
- collectScore(long, ScoreTracker.ScoreCalculator) - Method in class me.lihq.game.ScoreTracker
-
Combine all of the parameters into a single score.
- collectScore(ScoreTracker.ScoreCalculator) - Method in class me.lihq.game.ScoreTracker
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Combine all of the parameters into a single score.
- compare(AbstractPerson, AbstractPerson) - Method in class me.lihq.game.people.AbstractPerson.PersonPositionComparator
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- ConversationManagement - Class in me.lihq.game
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This class controls conversation flow between Player and NPCs
- ConversationManagement(Player, SpeechboxManager, ScoreTracker) - Constructor for class me.lihq.game.ConversationManagement
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This constructs a conversation manager.
- ConversationManagement.QuestionStage - Enum in me.lihq.game
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This is the enumeration for the different stages of questioning the NPC
- convertToQuestionStyle(int) - Method in class me.lihq.game.ConversationManagement
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Takes an int and returns a personality style
- convMngt - Variable in class me.lihq.game.screen.NavigationScreen
-
This is the main ConversationManager that controls the conversation mechanic
- coordinates - Variable in class me.lihq.game.people.AbstractPerson
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This is the players location in the current room.
- costumeList - Variable in class me.lihq.game.screen.elements.CharacterGeneration
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- costumes - Variable in class me.lihq.game.screen.elements.CharacterGeneration
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- create() - Method in class me.lihq.game.GameMain
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This is called at start up.
- creationScreen - Variable in class me.lihq.game.GameMain
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The Creation Screen that is used to select character traits
- currentCostumePointer - Variable in class me.lihq.game.screen.elements.CharacterGeneration
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- currentNPCS - Variable in class me.lihq.game.screen.NavigationScreen
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This is the list of NPCs in the current Room
- currentRegion - Variable in class me.lihq.game.people.AbstractPerson
-
This stores the current region of the above texture that is to be drawn
to the map
- currentRoom - Variable in class me.lihq.game.people.AbstractPerson
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The current room of the AbstractPerson.