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C

calculateScore(long, int, int, int) - Method in interface me.lihq.game.ScoreTracker.ScoreCalculator
Calculate the score with the given values.
camera - Variable in class me.lihq.game.screen.elements.CharacterGeneration
This is the camera for the screen
camera - Variable in class me.lihq.game.screen.elements.Menu
This is the camera for the menu
camera - Variable in class me.lihq.game.screen.elements.WonGame
This is the camera for the menu
camera - Variable in class me.lihq.game.screen.JournalScreen
This is the camera for the screen
camera - Variable in class me.lihq.game.screen.MainMenuScreen
This is the camera for the screen
camera - Variable in class me.lihq.game.screen.NavigationScreen
The camera to render the map to
camera - Variable in class me.lihq.game.screen.PauseScreen
The camera for the pause menu to use
camera - Variable in class me.lihq.game.screen.WonGameScreen
The camera for the pause menu to use
canBeKiller - Variable in class me.lihq.game.people.NPC
These two booleans decide whether an NPC has the potential to be a killer and if, in this particular game, they are the killer.
canBeKiller() - Method in class me.lihq.game.people.NPC
Getter for canBeKiller
canMove - Variable in class me.lihq.game.people.AbstractPerson
This is whether the NPC can move or not.
changeMap - Variable in class me.lihq.game.screen.NavigationScreen
This boolean determines whether the map needs to be updated in the next render loop
CharacterCreationScreen - Class in me.lihq.game.screen
 
CharacterCreationScreen(GameMain) - Constructor for class me.lihq.game.screen.CharacterCreationScreen
 
characterGeneration - Variable in class me.lihq.game.screen.CharacterCreationScreen
 
CharacterGeneration - Class in me.lihq.game.screen.elements
 
CharacterGeneration(GameMain) - Constructor for class me.lihq.game.screen.elements.CharacterGeneration
 
checkForClue(ScoreTracker) - Method in class me.lihq.game.people.Player
This method checks to see if the tile the player is facing has a clue hidden in it or not
clearPeople() - Method in class me.lihq.game.OrthogonalTiledMapRendererWithPeople
This method clears the list of people to be rendered
Clue - Class in me.lihq.game.models
This class defines the clues that the player needs to find in order to solve the murder.
Clue(String, String, TextureRegion) - Constructor for class me.lihq.game.models.Clue
Creates a clue
CLUE_GLINT - Static variable in class me.lihq.game.Assets
This it the animation for the clue glint to be drawn where a clue is hidden
CLUE_SHEET - Static variable in class me.lihq.game.Assets
This is the asset sheet for clues
Clues - Class in me.lihq.game.screen.elements.journal
Creates components for the clues viewer for the Journal screen and allows them to be rendered.
Clues(GameMain, Skin) - Constructor for class me.lihq.game.screen.elements.journal.Clues
 
cluesFound - Variable in class me.lihq.game.ScoreTracker
 
cluesInRoom - Variable in class me.lihq.game.models.Room
This is a list of the clues in the room.
cluesTable - Variable in class me.lihq.game.screen.elements.journal.Clues
 
cluesView - Variable in class me.lihq.game.screen.elements.journal.Journal
 
collectedClues - Variable in class me.lihq.game.people.Player
This object stores the clues that the player has picked up
collectScore(long, ScoreTracker.ScoreCalculator) - Method in class me.lihq.game.ScoreTracker
Combine all of the parameters into a single score.
collectScore(ScoreTracker.ScoreCalculator) - Method in class me.lihq.game.ScoreTracker
Combine all of the parameters into a single score.
compare(AbstractPerson, AbstractPerson) - Method in class me.lihq.game.people.AbstractPerson.PersonPositionComparator
 
ConversationManagement - Class in me.lihq.game
This class controls conversation flow between Player and NPCs
ConversationManagement(Player, SpeechboxManager, ScoreTracker) - Constructor for class me.lihq.game.ConversationManagement
This constructs a conversation manager.
ConversationManagement.QuestionStage - Enum in me.lihq.game
This is the enumeration for the different stages of questioning the NPC
convertToQuestionStyle(int) - Method in class me.lihq.game.ConversationManagement
Takes an int and returns a personality style
convMngt - Variable in class me.lihq.game.screen.NavigationScreen
This is the main ConversationManager that controls the conversation mechanic
coordinates - Variable in class me.lihq.game.people.AbstractPerson
This is the players location in the current room.
costumeList - Variable in class me.lihq.game.screen.elements.CharacterGeneration
 
costumes - Variable in class me.lihq.game.screen.elements.CharacterGeneration
 
create() - Method in class me.lihq.game.GameMain
This is called at start up.
creationScreen - Variable in class me.lihq.game.GameMain
The Creation Screen that is used to select character traits
currentCostumePointer - Variable in class me.lihq.game.screen.elements.CharacterGeneration
 
currentNPCS - Variable in class me.lihq.game.screen.NavigationScreen
This is the list of NPCs in the current Room
currentRegion - Variable in class me.lihq.game.people.AbstractPerson
This stores the current region of the above texture that is to be drawn to the map
currentRoom - Variable in class me.lihq.game.people.AbstractPerson
The current room of the AbstractPerson.
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