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R

random - Variable in class me.lihq.game.people.NPC
 
randomMove() - Method in class me.lihq.game.people.NPC
This method attempts to move the NPC in a random direction
redSprite - Static variable in class me.lihq.game.screen.elements.DebugOverlay
This is to store the red tile overlay sprite
removeCurrentSpeechBox() - Method in class me.lihq.game.SpeechboxManager
This method removes the current speechBox from the stack and progresses onto the next one if there is one
render() - Method in class me.lihq.game.GameMain
This defines what's rendered on the screen for each frame.
render() - Method in class me.lihq.game.OrthogonalTiledMapRendererWithPeople
This overrides the render method in the super class.
render(float) - Method in class me.lihq.game.screen.AbstractScreen
This method is called every render loop
render(float) - Method in class me.lihq.game.screen.CharacterCreationScreen
 
render() - Method in class me.lihq.game.screen.elements.Menu
This method is called to render the main menu to the stage
render(SpriteBatch) - Method in class me.lihq.game.screen.elements.RoomTag
This method renders the room tag to the provided SpriteBatch.
render() - Method in class me.lihq.game.screen.elements.SpeechBox
Renders the speech box Should be called within the render() method of a screen
render() - Method in class me.lihq.game.screen.elements.WonGame
This method is called to render the main menu to the stage
render(float) - Method in class me.lihq.game.screen.JournalScreen
 
render(float) - Method in class me.lihq.game.screen.MainMenuScreen
This method is called once a render loop to render the menu
render(float) - Method in class me.lihq.game.screen.NavigationScreen
Called when the screen should render itself.
render(float) - Method in class me.lihq.game.screen.PauseScreen
Called when the screen should render itself.
render(float) - Method in class me.lihq.game.screen.WonGameScreen
Called when the screen should render itself.
render() - Method in class me.lihq.game.SpeechboxManager
This method is called once a render loop to render the menu
renderDebugInfo(Batch) - Static method in class me.lihq.game.screen.elements.DebugOverlay
This method draws the debug menu to the batch
renderDebugTiles(Room, Batch) - Static method in class me.lihq.game.screen.elements.DebugOverlay
This method draws overlays on the tiles to display whether a tile is both walkable and hideable
renderMain() - Method in class me.lihq.game.screen.elements.CharacterGeneration
Renders the character generation screen
renderMain() - Method in class me.lihq.game.screen.elements.journal.Clues
Renders the Clues GUI elements
renderMain() - Method in class me.lihq.game.screen.elements.journal.Journal
Renders relevant GUI for Journal depending on state.
renderMain() - Method in class me.lihq.game.screen.elements.journal.Notepad
Renders the Notepad GUI elements
renderMain() - Method in class me.lihq.game.screen.elements.StatusBar
Renders the status bar Should be called within the render() method of a screen
resize(int, int) - Method in class me.lihq.game.screen.AbstractScreen
This method is called on window resize
resize(int, int) - Method in class me.lihq.game.screen.CharacterCreationScreen
 
resize(int, int) - Method in class me.lihq.game.screen.elements.journal.Clues
This method is called when the window is resized.
resize(int, int) - Method in class me.lihq.game.screen.elements.journal.Journal
This method is called when the window is resized.
resize(int, int) - Method in class me.lihq.game.screen.elements.journal.Notepad
This method is called when the window is resized.
resize(int, int) - Method in class me.lihq.game.screen.elements.Menu
This method is called when the window is resized.
resize(int, int) - Method in class me.lihq.game.screen.elements.SpeechBox
This method is called on a window resize
resize(int, int) - Method in class me.lihq.game.screen.elements.StatusBar
This method is called on a window resize
resize(int, int) - Method in class me.lihq.game.screen.elements.WonGame
This method is called when the window is resized.
resize(int, int) - Method in class me.lihq.game.screen.JournalScreen
 
resize(int, int) - Method in class me.lihq.game.screen.MainMenuScreen
This is called when the window is resized
resize(int, int) - Method in class me.lihq.game.screen.NavigationScreen
This is called when the window is resized
resize(int, int) - Method in class me.lihq.game.screen.PauseScreen
This is called when the window is resized
resize(int, int) - Method in class me.lihq.game.screen.WonGameScreen
This is called when the window is resized
resize(int, int) - Method in class me.lihq.game.SpeechboxManager
This is called when the window is resized
result - Variable in class me.lihq.game.screen.elements.SpeechBoxButton
The int to return as a result of the button being pressed
resume() - Method in class me.lihq.game.screen.AbstractScreen
This method is called when the window is brought back into focus
resume() - Method in class me.lihq.game.screen.CharacterCreationScreen
 
resume() - Method in class me.lihq.game.screen.JournalScreen
 
resume() - Method in class me.lihq.game.screen.MainMenuScreen
This method is called when the window is brought back into focus
resume() - Method in class me.lihq.game.screen.NavigationScreen
This method is called when the window is brought back into focus
resume() - Method in class me.lihq.game.screen.PauseScreen
This method is called when the window is brought back into focus
resume() - Method in class me.lihq.game.screen.WonGameScreen
This method is called when the window is brought back into focus
RIGHT_ARROW - Static variable in class me.lihq.game.Assets
 
Room - Class in me.lihq.game.models
This class defines a room which is a game representation of a real world room in the Ron Cooke Hub.
Room(int, String, String) - Constructor for class me.lihq.game.models.Room
Constructor that builds a Room object from the given parameters
Room.Transition - Class in me.lihq.game.models
This object stores data the links the rooms together
RoomArrow - Class in me.lihq.game.screen.elements
This is the arrow the indicates the movement to a new room when the player is on a floor mat.
RoomArrow(Player) - Constructor for class me.lihq.game.screen.elements.RoomArrow
This constructs the RoomArrow, calling the super() method the the sprite class it extends
roomName - Variable in class me.lihq.game.screen.elements.RoomTag
This is the room name it is to display
rooms - Variable in class me.lihq.game.models.Map
Store of the rooms in the map
RoomTag - Class in me.lihq.game.screen.elements
This class is for the RoomTag that is to be displayed at the top left of the screen when a new room is entered.
RoomTag(String) - Constructor for class me.lihq.game.screen.elements.RoomTag
Initiate a new RoomTag.
roomTag - Variable in class me.lihq.game.screen.NavigationScreen
This is the room name tag that is to be rendered to the screen
roomTransition - Variable in class me.lihq.game.screen.NavigationScreen
This determines whether the player is currently changing rooms, it will fade out to black, change the room, then fade back in.
roomTransitions - Variable in class me.lihq.game.models.Room
Room transitions stored as custom Transition object.
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