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H

handleResponse(ConversationManagement.QuestionStage, int) - Method in class me.lihq.game.ConversationManagement
This method is called to handle a users input
hasBeenAccused - Variable in class me.lihq.game.people.NPC
This indicates whether the NPC has been accused.
hasTransition(Vector2Int) - Method in class me.lihq.game.models.Room
This method checks through all the transitions of this room and if one exists where the FROM property is equal to the parameter 'v' then it returns that Transition, else, it returns null
HEIGHT - Static variable in class me.lihq.game.screen.elements.SpeechBox
 
HEIGHT - Static variable in class me.lihq.game.screen.elements.StatusBar
The height of the StatusBar
hide() - Method in class me.lihq.game.screen.AbstractScreen
This method is called when the user hides the window
hide() - Method in class me.lihq.game.screen.CharacterCreationScreen
 
hide() - Method in class me.lihq.game.screen.JournalScreen
 
hide() - Method in class me.lihq.game.screen.MainMenuScreen
This method is called when the user hides the window
hide() - Method in class me.lihq.game.screen.NavigationScreen
This method is called when the user hides the window
hide() - Method in class me.lihq.game.screen.PauseScreen
This method is called when the user hides the window
hide() - Method in class me.lihq.game.screen.WonGameScreen
This method is called when the user hides the window
hidingSpots - Variable in class me.lihq.game.models.Room
This list stores the coordinates of all hideable slots in this room
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