- handleResponse(ConversationManagement.QuestionStage, int) - Method in class me.lihq.game.ConversationManagement
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This method is called to handle a users input
- hasBeenAccused - Variable in class me.lihq.game.people.NPC
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This indicates whether the NPC has been accused.
- hasTransition(Vector2Int) - Method in class me.lihq.game.models.Room
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This method checks through all the transitions of this room and if one exists where the FROM property is equal to the parameter 'v' then
it returns that Transition, else, it returns null
- HEIGHT - Static variable in class me.lihq.game.screen.elements.SpeechBox
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- HEIGHT - Static variable in class me.lihq.game.screen.elements.StatusBar
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The height of the StatusBar
- hide() - Method in class me.lihq.game.screen.AbstractScreen
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This method is called when the user hides the window
- hide() - Method in class me.lihq.game.screen.CharacterCreationScreen
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- hide() - Method in class me.lihq.game.screen.JournalScreen
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- hide() - Method in class me.lihq.game.screen.MainMenuScreen
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This method is called when the user hides the window
- hide() - Method in class me.lihq.game.screen.NavigationScreen
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This method is called when the user hides the window
- hide() - Method in class me.lihq.game.screen.PauseScreen
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This method is called when the user hides the window
- hide() - Method in class me.lihq.game.screen.WonGameScreen
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This method is called when the user hides the window
- hidingSpots - Variable in class me.lihq.game.models.Room
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This list stores the coordinates of all hideable slots in this room