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F

fadeToBlack - Variable in class me.lihq.game.screen.NavigationScreen
This boolean determines whether the black is fading in or out
fillTableContent(Table) - Method in class me.lihq.game.screen.elements.SpeechBox
Add relevant SpeechBox UI controls to table element
finishConverstation() - Method in class me.lihq.game.ConversationManagement
This method is called when a conversation is over to change some variables back for normal gameplay to resume
finishMove() - Method in class me.lihq.game.people.AbstractPerson
Finalises the move by resetting the animation timer and setting the state back to standing.
finishRoomTransition() - Method in class me.lihq.game.screen.NavigationScreen
This is called when the room transition animation has completed so the necessary variables can be returned to their normal values
FONT - Static variable in class me.lihq.game.Assets
This is the default font for the game.
font - Static variable in class me.lihq.game.screen.elements.DebugOverlay
This is to store the font that the debug screen is written in
FPS - Variable in class me.lihq.game.GameMain
An FPSLogger, FPSLogger allows us to check the game FPS is good enough
from - Variable in class me.lihq.game.models.Room.Transition
This is the coordinates that starts the transition
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