- TABLE_HEIGHT - Static variable in class me.lihq.game.screen.elements.SpeechBox
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- TABLE_WIDTH - Static variable in class me.lihq.game.screen.elements.SpeechBox
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- TAG_BORDER - Static variable in class me.lihq.game.Assets
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This is the asset for the RoomTag
RoomTag
- tempCluePos - Variable in class me.lihq.game.ConversationManagement
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This stores the position of the clue in the players list for use in the questioning
- tempNPC - Variable in class me.lihq.game.ConversationManagement
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Stores the current NPC that is being questioned
- tempQuestionStyle - Variable in class me.lihq.game.ConversationManagement
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This stores the style of questioning for how the player wants to ask the question
- text - Variable in class me.lihq.game.screen.elements.SpeechBoxButton
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The text to display on the button
- TEXT_COLOUR - Static variable in class me.lihq.game.screen.elements.SpeechBox
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- TEXT_ROW_HEIGHT - Static variable in class me.lihq.game.screen.elements.SpeechBox
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- textContent - Variable in class me.lihq.game.screen.elements.SpeechBox
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This is the text component to display.
- ticks - Variable in class me.lihq.game.GameMain
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This controls the game ticks and calculating how many ticks per second there are
- TILE_SIZE - Static variable in class me.lihq.game.Settings
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This is the global size of Tiles in the game
- tileCoordinates - Variable in class me.lihq.game.models.Clue
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This is the location on the map in terms of tiles can be set using
Clue.setTileCoordinates(int, int)
Note: this is different to com.badlogic.gdx.graphics.g2d.Sprite.position that is the position on the screen in terms of pixels,
whereas this is in terms of map tiles relative to the bottom left of the map.
- tileCoordinates - Variable in class me.lihq.game.people.AbstractPerson
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This is the location of the person in the room in terms of tiles eg (0,0) would be the bottom left of the room
Uses the Vector2Int as the tileCoordinates should never be floats as the person should only be between tiles during the move process.
- tiledMapRenderer - Variable in class me.lihq.game.screen.NavigationScreen
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This is the map renderer that also renders Sprites
- timeoutDuration - Variable in class me.lihq.game.screen.elements.SpeechBox
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The timeout duration for a SpeechBox
- timer - Variable in class me.lihq.game.people.controller.PlayerController
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This timer is used to measure how long input has been read for
- timeShown - Variable in class me.lihq.game.screen.elements.RoomTag
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The current amount of time the window has been shown.
- toString() - Method in class me.lihq.game.models.Vector2Int
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This method returns a String representation of the Vector2Int object
- TPS - Static variable in class me.lihq.game.Settings
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The maximum amount of ticks per second
- traits - Variable in class me.lihq.game.screen.elements.CharacterGeneration
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- Transition() - Constructor for class me.lihq.game.models.Room.Transition
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Constructor
- trigger(int) - Method in interface me.lihq.game.screen.elements.SpeechBoxButton.EventHandler
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