Skip navigation links
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 

T

TABLE_HEIGHT - Static variable in class me.lihq.game.screen.elements.SpeechBox
 
TABLE_WIDTH - Static variable in class me.lihq.game.screen.elements.SpeechBox
 
TAG_BORDER - Static variable in class me.lihq.game.Assets
This is the asset for the RoomTag RoomTag
tempCluePos - Variable in class me.lihq.game.ConversationManagement
This stores the position of the clue in the players list for use in the questioning
tempNPC - Variable in class me.lihq.game.ConversationManagement
Stores the current NPC that is being questioned
tempQuestionStyle - Variable in class me.lihq.game.ConversationManagement
This stores the style of questioning for how the player wants to ask the question
text - Variable in class me.lihq.game.screen.elements.SpeechBoxButton
The text to display on the button
TEXT_COLOUR - Static variable in class me.lihq.game.screen.elements.SpeechBox
 
TEXT_ROW_HEIGHT - Static variable in class me.lihq.game.screen.elements.SpeechBox
 
textContent - Variable in class me.lihq.game.screen.elements.SpeechBox
This is the text component to display.
ticks - Variable in class me.lihq.game.GameMain
This controls the game ticks and calculating how many ticks per second there are
TILE_SIZE - Static variable in class me.lihq.game.Settings
This is the global size of Tiles in the game
tileCoordinates - Variable in class me.lihq.game.models.Clue
This is the location on the map in terms of tiles can be set using Clue.setTileCoordinates(int, int) Note: this is different to com.badlogic.gdx.graphics.g2d.Sprite.position that is the position on the screen in terms of pixels, whereas this is in terms of map tiles relative to the bottom left of the map.
tileCoordinates - Variable in class me.lihq.game.people.AbstractPerson
This is the location of the person in the room in terms of tiles eg (0,0) would be the bottom left of the room Uses the Vector2Int as the tileCoordinates should never be floats as the person should only be between tiles during the move process.
tiledMapRenderer - Variable in class me.lihq.game.screen.NavigationScreen
This is the map renderer that also renders Sprites
timeoutDuration - Variable in class me.lihq.game.screen.elements.SpeechBox
The timeout duration for a SpeechBox
timer - Variable in class me.lihq.game.people.controller.PlayerController
This timer is used to measure how long input has been read for
timeShown - Variable in class me.lihq.game.screen.elements.RoomTag
The current amount of time the window has been shown.
toString() - Method in class me.lihq.game.models.Vector2Int
This method returns a String representation of the Vector2Int object
TPS - Static variable in class me.lihq.game.Settings
The maximum amount of ticks per second
traits - Variable in class me.lihq.game.screen.elements.CharacterGeneration
 
Transition() - Constructor for class me.lihq.game.models.Room.Transition
Constructor
trigger(int) - Method in interface me.lihq.game.screen.elements.SpeechBoxButton.EventHandler
 
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 
Skip navigation links