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DEBUG - Static variable in class me.lihq.game.Settings
This is whether to draw some debug features to the screen
DEBUG_OPTIONS - Static variable in class me.lihq.game.Settings
This stores the debug options
DebugOverlay - Class in me.lihq.game.screen.elements
This class allows you to easily debug issues with the map
DebugOverlay() - Constructor for class me.lihq.game.screen.elements.DebugOverlay
 
description - Variable in class me.lihq.game.models.Clue
The description of the clue, set when you initialise the clue and gettable using Clue.getDescription()
DesktopLauncher - Class in me.lihq.game.desktop
 
DesktopLauncher() - Constructor for class me.lihq.game.desktop.DesktopLauncher
 
destinationTile - Variable in class me.lihq.game.people.AbstractPerson
A store of the destination for a movement.
direction - Variable in class me.lihq.game.people.AbstractPerson
The direction determines the way the character is facing.
Direction(int, int) - Constructor for enum me.lihq.game.people.AbstractPerson.Direction
 
dispose() - Method in class me.lihq.game.GameMain
This is to be called when you want to dispose of all data
dispose() - Method in class me.lihq.game.screen.AbstractScreen
This is to be called when you want to dispose of all data
dispose() - Method in class me.lihq.game.screen.CharacterCreationScreen
 
dispose() - Method in class me.lihq.game.screen.elements.journal.Clues
This method disposes of all elements
dispose() - Method in class me.lihq.game.screen.elements.journal.Journal
This method disposes of all elements
dispose() - Method in class me.lihq.game.screen.elements.journal.Notepad
This method disposes of all elements
dispose() - Method in class me.lihq.game.screen.elements.Menu
This method disposes of all elements
dispose() - Method in class me.lihq.game.screen.elements.SpeechBox
Disposes of SpeechBox resources
dispose() - Method in class me.lihq.game.screen.elements.StatusBar
This disposes all the elements
dispose() - Method in class me.lihq.game.screen.elements.WonGame
This method disposes of all elements
dispose() - Method in class me.lihq.game.screen.JournalScreen
 
dispose() - Method in class me.lihq.game.screen.MainMenuScreen
This is to be called when you want to dispose of all data
dispose() - Method in class me.lihq.game.screen.NavigationScreen
This is to be called when you want to dispose of all data
dispose() - Method in class me.lihq.game.screen.PauseScreen
This is to be called when you want to dispose of all data
dispose() - Method in class me.lihq.game.screen.WonGameScreen
This is to be called when you want to dispose of all data
DOWN_ARROW - Static variable in class me.lihq.game.Assets
 
draw(Batch) - Method in class me.lihq.game.screen.elements.RoomArrow
This is called to draw the RoomArrow
drawClues(float, Batch) - Method in class me.lihq.game.models.Room
This method draws the clues that are in the clue with the asset CLUE_GLINT
dx - Variable in enum me.lihq.game.people.AbstractPerson.Direction
 
dy - Variable in enum me.lihq.game.people.AbstractPerson.Direction
 
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