- DEBUG - Static variable in class me.lihq.game.Settings
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This is whether to draw some debug features to the screen
- DEBUG_OPTIONS - Static variable in class me.lihq.game.Settings
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This stores the debug options
- DebugOverlay - Class in me.lihq.game.screen.elements
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This class allows you to easily debug issues with the map
- DebugOverlay() - Constructor for class me.lihq.game.screen.elements.DebugOverlay
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- description - Variable in class me.lihq.game.models.Clue
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- DesktopLauncher - Class in me.lihq.game.desktop
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- DesktopLauncher() - Constructor for class me.lihq.game.desktop.DesktopLauncher
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- destinationTile - Variable in class me.lihq.game.people.AbstractPerson
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A store of the destination for a movement.
- direction - Variable in class me.lihq.game.people.AbstractPerson
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The direction determines the way the character is facing.
- Direction(int, int) - Constructor for enum me.lihq.game.people.AbstractPerson.Direction
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- dispose() - Method in class me.lihq.game.GameMain
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This is to be called when you want to dispose of all data
- dispose() - Method in class me.lihq.game.screen.AbstractScreen
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This is to be called when you want to dispose of all data
- dispose() - Method in class me.lihq.game.screen.CharacterCreationScreen
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- dispose() - Method in class me.lihq.game.screen.elements.journal.Clues
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This method disposes of all elements
- dispose() - Method in class me.lihq.game.screen.elements.journal.Journal
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This method disposes of all elements
- dispose() - Method in class me.lihq.game.screen.elements.journal.Notepad
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This method disposes of all elements
- dispose() - Method in class me.lihq.game.screen.elements.Menu
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This method disposes of all elements
- dispose() - Method in class me.lihq.game.screen.elements.SpeechBox
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Disposes of SpeechBox resources
- dispose() - Method in class me.lihq.game.screen.elements.StatusBar
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This disposes all the elements
- dispose() - Method in class me.lihq.game.screen.elements.WonGame
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This method disposes of all elements
- dispose() - Method in class me.lihq.game.screen.JournalScreen
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- dispose() - Method in class me.lihq.game.screen.MainMenuScreen
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This is to be called when you want to dispose of all data
- dispose() - Method in class me.lihq.game.screen.NavigationScreen
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This is to be called when you want to dispose of all data
- dispose() - Method in class me.lihq.game.screen.PauseScreen
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This is to be called when you want to dispose of all data
- dispose() - Method in class me.lihq.game.screen.WonGameScreen
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This is to be called when you want to dispose of all data
- DOWN_ARROW - Static variable in class me.lihq.game.Assets
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- draw(Batch) - Method in class me.lihq.game.screen.elements.RoomArrow
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This is called to draw the RoomArrow
- drawClues(float, Batch) - Method in class me.lihq.game.models.Room
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This method draws the clues that are in the clue with the asset CLUE_GLINT
- dx - Variable in enum me.lihq.game.people.AbstractPerson.Direction
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- dy - Variable in enum me.lihq.game.people.AbstractPerson.Direction
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