- PADDING - Static variable in class me.lihq.game.screen.elements.SpeechBox
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- pause() - Method in class me.lihq.game.screen.AbstractScreen
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This is called when the focus is lost on the window
- pause() - Method in class me.lihq.game.screen.CharacterCreationScreen
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- pause() - Method in class me.lihq.game.screen.JournalScreen
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- pause() - Method in class me.lihq.game.screen.MainMenuScreen
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This is called when the focus is lost on the window
- pause - Variable in class me.lihq.game.screen.NavigationScreen
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This stores whether the game is paused or not
- pause() - Method in class me.lihq.game.screen.NavigationScreen
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This is called when the focus is lost on the window
- pause() - Method in class me.lihq.game.screen.PauseScreen
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This is called when the focus is lost on the window
- pause() - Method in class me.lihq.game.screen.WonGameScreen
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This is called when the focus is lost on the window
- pauseMenu - Variable in class me.lihq.game.screen.elements.Menu
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This stores whether or not the menu is for the main menu (false) or pause menu (true)
- pauseMenu - Variable in class me.lihq.game.screen.elements.WonGame
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This stores whether or not the menu is for the main menu (false) or pause menu (true)
- pauseMenu - Variable in class me.lihq.game.screen.PauseScreen
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This is the menu element for the pause menu
- pauseScreen - Variable in class me.lihq.game.screen.elements.StatusBar
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- PauseScreen - Class in me.lihq.game.screen
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Created by vishal on 18/12/2016.
- PauseScreen(GameMain) - Constructor for class me.lihq.game.screen.PauseScreen
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This constructor sets the relevant properties of the class.
- people - Variable in class me.lihq.game.OrthogonalTiledMapRendererWithPeople
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This is the list of people that are to be rendered to the map
- person - Variable in class me.lihq.game.screen.elements.SpeechBox
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The name of the person talking, if any
- Personality() - Constructor for enum me.lihq.game.people.AbstractPerson.Personality
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- personality - Variable in class me.lihq.game.people.NPC
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- personalityLabel - Variable in class me.lihq.game.screen.elements.StatusBar
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- personalityLevel - Variable in class me.lihq.game.people.Player
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The personality will be a percent score (0-100) 0 being angry, 50 being neutral, and 100 being happy/nice.
- personLabelSkin - Variable in class me.lihq.game.screen.elements.SpeechBox
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- PersonPositionComparator() - Constructor for class me.lihq.game.people.AbstractPerson.PersonPositionComparator
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- PersonState() - Constructor for enum me.lihq.game.people.AbstractPerson.PersonState
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- player - Variable in class me.lihq.game.ConversationManagement
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The player that will be starting the conversation
- player - Variable in class me.lihq.game.GameMain
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A player object for the player of the game
- player - Variable in class me.lihq.game.people.controller.PlayerController
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This stores the player that the controller controls
- Player - Class in me.lihq.game.people
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This class defines the player that the person playing the game will be represented by.
- Player(String, String, int, int) - Constructor for class me.lihq.game.people.Player
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This is the constructor for player, it creates a new playable person
- player - Variable in class me.lihq.game.screen.elements.RoomArrow
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The player that the arrow is associated with
- PlayerController - Class in me.lihq.game.people.controller
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This class allows the player to be moved and controlled.
- PlayerController(Player, ScoreTracker) - Constructor for class me.lihq.game.people.controller.PlayerController
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Constructor to create the PlayerController to control the provided Player
- playerController - Variable in class me.lihq.game.screen.NavigationScreen
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The controller that listens for key inputs
- position - Variable in class me.lihq.game.screen.elements.RoomTag
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This is the position of the window relative to the top left of the window
- pushCoordinatesToSprite() - Method in class me.lihq.game.people.AbstractPerson
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This method moves the coordinates in the AbstractPersons coordinates to
the Sprites position so that it can then be rendered at the correct location.