Skip navigation links
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 

P

PADDING - Static variable in class me.lihq.game.screen.elements.SpeechBox
 
pause() - Method in class me.lihq.game.screen.AbstractScreen
This is called when the focus is lost on the window
pause() - Method in class me.lihq.game.screen.CharacterCreationScreen
 
pause() - Method in class me.lihq.game.screen.JournalScreen
 
pause() - Method in class me.lihq.game.screen.MainMenuScreen
This is called when the focus is lost on the window
pause - Variable in class me.lihq.game.screen.NavigationScreen
This stores whether the game is paused or not
pause() - Method in class me.lihq.game.screen.NavigationScreen
This is called when the focus is lost on the window
pause() - Method in class me.lihq.game.screen.PauseScreen
This is called when the focus is lost on the window
pause() - Method in class me.lihq.game.screen.WonGameScreen
This is called when the focus is lost on the window
pauseMenu - Variable in class me.lihq.game.screen.elements.Menu
This stores whether or not the menu is for the main menu (false) or pause menu (true)
pauseMenu - Variable in class me.lihq.game.screen.elements.WonGame
This stores whether or not the menu is for the main menu (false) or pause menu (true)
pauseMenu - Variable in class me.lihq.game.screen.PauseScreen
This is the menu element for the pause menu
pauseScreen - Variable in class me.lihq.game.screen.elements.StatusBar
 
PauseScreen - Class in me.lihq.game.screen
Created by vishal on 18/12/2016.
PauseScreen(GameMain) - Constructor for class me.lihq.game.screen.PauseScreen
This constructor sets the relevant properties of the class.
people - Variable in class me.lihq.game.OrthogonalTiledMapRendererWithPeople
This is the list of people that are to be rendered to the map
person - Variable in class me.lihq.game.screen.elements.SpeechBox
The name of the person talking, if any
Personality() - Constructor for enum me.lihq.game.people.AbstractPerson.Personality
 
personality - Variable in class me.lihq.game.people.NPC
This stores the players personality AbstractPerson.Personality
personalityLabel - Variable in class me.lihq.game.screen.elements.StatusBar
 
personalityLevel - Variable in class me.lihq.game.people.Player
The personality will be a percent score (0-100) 0 being angry, 50 being neutral, and 100 being happy/nice.
personLabelSkin - Variable in class me.lihq.game.screen.elements.SpeechBox
 
PersonPositionComparator() - Constructor for class me.lihq.game.people.AbstractPerson.PersonPositionComparator
 
PersonState() - Constructor for enum me.lihq.game.people.AbstractPerson.PersonState
 
player - Variable in class me.lihq.game.ConversationManagement
The player that will be starting the conversation
player - Variable in class me.lihq.game.GameMain
A player object for the player of the game
player - Variable in class me.lihq.game.people.controller.PlayerController
This stores the player that the controller controls
Player - Class in me.lihq.game.people
This class defines the player that the person playing the game will be represented by.
Player(String, String, int, int) - Constructor for class me.lihq.game.people.Player
This is the constructor for player, it creates a new playable person
player - Variable in class me.lihq.game.screen.elements.RoomArrow
The player that the arrow is associated with
PlayerController - Class in me.lihq.game.people.controller
This class allows the player to be moved and controlled.
PlayerController(Player, ScoreTracker) - Constructor for class me.lihq.game.people.controller.PlayerController
Constructor to create the PlayerController to control the provided Player
playerController - Variable in class me.lihq.game.screen.NavigationScreen
The controller that listens for key inputs
position - Variable in class me.lihq.game.screen.elements.RoomTag
This is the position of the window relative to the top left of the window
pushCoordinatesToSprite() - Method in class me.lihq.game.people.AbstractPerson
This method moves the coordinates in the AbstractPersons coordinates to the Sprites position so that it can then be rendered at the correct location.
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 
Skip navigation links