- UIHelpers - Class in me.lihq.game.screen.elements
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This is used to create a Sprite of one color at the specified size.
- UIHelpers() - Constructor for class me.lihq.game.screen.elements.UIHelpers
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- uiSkin - Variable in class me.lihq.game.screen.elements.CharacterGeneration
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- uiSkin - Variable in class me.lihq.game.screen.elements.journal.Clues
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- uiSkin - Variable in class me.lihq.game.screen.elements.journal.Journal
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- uiSkin - Variable in class me.lihq.game.screen.elements.journal.Notepad
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- unlockCoordinate(int, int) - Method in class me.lihq.game.models.Room
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This method unlocks the specified coordinates so other people object can move to it
- UP_ARROW - Static variable in class me.lihq.game.Assets
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These TextureRegions store the 4 different directions that the room changing
arrows can face.
- update() - Method in class me.lihq.game.people.AbstractPerson
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This is called to update the players position.
- update() - Method in class me.lihq.game.people.controller.PlayerController
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This method is called once a game tick to transfer the key reads to the live game data in the logic Thread.
- update() - Method in class me.lihq.game.people.NPC
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This method is called once a game tick to randomise movement.
- update() - Method in class me.lihq.game.screen.AbstractScreen
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Called every game tick, all screen related logic should be done in this method.
- update() - Method in class me.lihq.game.screen.CharacterCreationScreen
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- update() - Method in class me.lihq.game.screen.elements.RoomArrow
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This is called every tick, all the game logic related to the RoomArrow is contained here,
it checks to see if the player is on a trigger tile (a floor mat for example) and if so displays an arrow
otherwise it is hidden
- update() - Method in class me.lihq.game.screen.elements.RoomTag
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This method is called once per game tick.
- update() - Method in class me.lihq.game.screen.elements.SpeechBox
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This method is called once a tick by the logic Thread
- update() - Method in class me.lihq.game.screen.JournalScreen
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- update() - Method in class me.lihq.game.screen.MainMenuScreen
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This method is called once a tick
- update() - Method in class me.lihq.game.screen.NavigationScreen
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This method is called once a game tick
- update() - Method in class me.lihq.game.screen.PauseScreen
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This method is called once a game tick
- update() - Method in class me.lihq.game.screen.WonGameScreen
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This method is called once a game tick
- update() - Method in class me.lihq.game.SpeechboxManager
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This method is called once a tick
- updateInputProcessor() - Method in class me.lihq.game.SpeechboxManager
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This updates the input multiplexer based on whether there are any SpeechBoxes in the stack
- updateMain() - Method in class me.lihq.game.screen.elements.journal.Clues
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Updates the clues table
- updateMain() - Method in class me.lihq.game.screen.elements.journal.Journal
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Updates the input processors based on the current state
- updateMain() - Method in class me.lihq.game.screen.elements.StatusBar
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Updates the status bar
- updateTextureRegion() - Method in class me.lihq.game.people.AbstractPerson
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Updates the texture region based upon how far though the animation time it is.
- updateTiledMapRenderer() - Method in class me.lihq.game.screen.NavigationScreen
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This lets the tiledMapRenderer know that on the next render it should reload the current room from the player.
- updateTransition() - Method in class me.lihq.game.screen.NavigationScreen
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This method is called once a game tick to update the room transition animation