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UIHelpers - Class in me.lihq.game.screen.elements
This is used to create a Sprite of one color at the specified size.
UIHelpers() - Constructor for class me.lihq.game.screen.elements.UIHelpers
 
uiSkin - Variable in class me.lihq.game.screen.elements.CharacterGeneration
 
uiSkin - Variable in class me.lihq.game.screen.elements.journal.Clues
 
uiSkin - Variable in class me.lihq.game.screen.elements.journal.Journal
 
uiSkin - Variable in class me.lihq.game.screen.elements.journal.Notepad
 
unlockCoordinate(int, int) - Method in class me.lihq.game.models.Room
This method unlocks the specified coordinates so other people object can move to it
UP_ARROW - Static variable in class me.lihq.game.Assets
These TextureRegions store the 4 different directions that the room changing arrows can face.
update() - Method in class me.lihq.game.people.AbstractPerson
This is called to update the players position.
update() - Method in class me.lihq.game.people.controller.PlayerController
This method is called once a game tick to transfer the key reads to the live game data in the logic Thread.
update() - Method in class me.lihq.game.people.NPC
This method is called once a game tick to randomise movement.
update() - Method in class me.lihq.game.screen.AbstractScreen
Called every game tick, all screen related logic should be done in this method.
update() - Method in class me.lihq.game.screen.CharacterCreationScreen
 
update() - Method in class me.lihq.game.screen.elements.RoomArrow
This is called every tick, all the game logic related to the RoomArrow is contained here, it checks to see if the player is on a trigger tile (a floor mat for example) and if so displays an arrow otherwise it is hidden
update() - Method in class me.lihq.game.screen.elements.RoomTag
This method is called once per game tick.
update() - Method in class me.lihq.game.screen.elements.SpeechBox
This method is called once a tick by the logic Thread
update() - Method in class me.lihq.game.screen.JournalScreen
 
update() - Method in class me.lihq.game.screen.MainMenuScreen
This method is called once a tick
update() - Method in class me.lihq.game.screen.NavigationScreen
This method is called once a game tick
update() - Method in class me.lihq.game.screen.PauseScreen
This method is called once a game tick
update() - Method in class me.lihq.game.screen.WonGameScreen
This method is called once a game tick
update() - Method in class me.lihq.game.SpeechboxManager
This method is called once a tick
updateInputProcessor() - Method in class me.lihq.game.SpeechboxManager
This updates the input multiplexer based on whether there are any SpeechBoxes in the stack
updateMain() - Method in class me.lihq.game.screen.elements.journal.Clues
Updates the clues table
updateMain() - Method in class me.lihq.game.screen.elements.journal.Journal
Updates the input processors based on the current state
updateMain() - Method in class me.lihq.game.screen.elements.StatusBar
Updates the status bar
updateTextureRegion() - Method in class me.lihq.game.people.AbstractPerson
Updates the texture region based upon how far though the animation time it is.
updateTiledMapRenderer() - Method in class me.lihq.game.screen.NavigationScreen
This lets the tiledMapRenderer know that on the next render it should reload the current room from the player.
updateTransition() - Method in class me.lihq.game.screen.NavigationScreen
This method is called once a game tick to update the room transition animation
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