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M

main(String[]) - Static method in class me.lihq.game.desktop.DesktopLauncher
 
MainMenuScreen - Class in me.lihq.game.screen
This controls the MainMenuScreen that is the first thing the user sees
MainMenuScreen(GameMain) - Constructor for class me.lihq.game.screen.MainMenuScreen
The constructor for the MainMenuScreen
Map - Class in me.lihq.game.models
The map is a collection of Rooms , it links them all together.
Map() - Constructor for class me.lihq.game.models.Map
Constructs the map
map - Variable in class me.lihq.game.models.Room
This stores the TMX map loaded from the String mapFile Room.mapFile
map - Variable in class me.lihq.game.screen.NavigationScreen
This is the current map that is being shown
mapFile - Variable in class me.lihq.game.models.Room
The string that points to the tmx map file for this room.
MAX_ANIM_TIME - Variable in class me.lihq.game.screen.elements.RoomTag
This is the amount of time it takes for the tag to both float in and float out.
MAX_TIME_SHOWN - Variable in class me.lihq.game.screen.elements.RoomTag
The max amount of time the window should stay rendered onto the screen
maxTraits - Static variable in class me.lihq.game.screen.elements.CharacterGeneration
 
me - Static variable in class me.lihq.game.GameMain
This is a static reference to itself.
me.lihq.game.desktop - package me.lihq.game.desktop
 
me.lihq.game.models - package me.lihq.game.models
 
me.lihq.game.people - package me.lihq.game.people
 
me.lihq.game.people.controller - package me.lihq.game.people.controller
 
me.lihq.game.screen - package me.lihq.game.screen
 
me.lihq.game.screen.elements - package me.lihq.game.screen.elements
 
me.lihq.game.screen.elements.journal - package me.lihq.game.screen.elements.journal
 
Menu - Class in me.lihq.game.screen.elements
Reusable Main initMenu UI, can be used for the pause screen aswell.
Menu(GameMain, boolean) - Constructor for class me.lihq.game.screen.elements.Menu
Constructor for the menu
menu - Variable in class me.lihq.game.screen.MainMenuScreen
This is the menu element
menuScreen - Variable in class me.lihq.game.GameMain
The main menu screen that shows up when the game is first started
motive - Variable in class me.lihq.game.people.NPC
The motive string details why the NPC committed the murder.
move(AbstractPerson.Direction) - Method in class me.lihq.game.people.NPC
Allow the NPC to move around their room.
move(AbstractPerson.Direction) - Method in class me.lihq.game.people.Player
This Moves the player to a new tile.
moveRoom() - Method in class me.lihq.game.people.Player
This takes the player at its current position, and automatically gets the transition data for the next room and applies it to the player and game
multiplexer - Variable in class me.lihq.game.screen.NavigationScreen
The input multiplexer for the game
multiplexer - Variable in class me.lihq.game.SpeechboxManager
This controls input readings
murderRoom - Variable in class me.lihq.game.models.Room
This stores whether or not the room is the room where the murder happened
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